ARCADE
Reflex-first browser arcade — eleven quick action games, from pinball and asteroids to dodgeball, snakes and orbit shooters.
HISTORY
Arcade collects the TrySomeGames titles that are about reflexes and timing rather than long-term planning. It started with a browser pinball table and grew one small game at a time.
Today it holds eleven games: Pinball, Asteroids, Kickabout, Food Fight, Candy Clicker, Trafficlight, Ages of Battle, Hoopsnake, Dawnline, Eightlight and What Goes Around. Each runs in a normal browser tab without a download.
Arcade games plug into the shared TrySomeGames account, so achievements unlocked while signed in show up on your profile instead of living in a separate high-score list.
GAMES IN THIS BRAND
Pinball
A neon arcade pinball table laid out ten ways. Break the million, fly the Star Voyage missions and ignite SUPERNOVA, alone or with up to four players on one device.
Asteroids
A neon remake of the 1979 arcade classic — five sectors, five bosses, co-op, Blitz, Boss Rush and a Daily Run.
Kickabout
Pixel-sprite arcade football with bots, local co-op and versus, online rooms, Power Up, League and knockout cups.
Food Fight
A top-down dodgeball food fight: throw, catch and dodge across the line in seven modes, eight arenas and a story league.
Candy Clicker
Tap the candy, build a sweet-shop empire from Candy Makers to Gumball Galaxies, rebake for Sugar Crystals — or race a friend in Tap Duel.
Traffic Light
A 3D driving game: stop on red, go on green, obey the police and get paid for driving well in real vehicles.
Ages of Battle
Command Bluefern through 11 ages in a side-view tug-of-war of units, turrets and evolving technology.
Hoopsnake
Classic snake, come full circle: close your body into a loop and catch everything inside at once.
Dawnline
A squad shooter in the last night of a war: the ceasefire starts at 06:00, and wherever you stand becomes the border.
Eight Light
Realistic 8-ball pool with true spin physics — against the CPU, a friend on the sofa or someone online.
What Goes Around
A first-person shooter on tiny planets where every missed shot orbits the whole planet and comes back to where you fired it.
Scoops Aloft
Deliver ice cream by balloon in a record heatwave: ride the wind lanes, keep the scoops cold up high and drop them into customers’ bowls before they melt.
Slipwake
3D arcade racing on the Sundrift Coast: tuck into a rival’s wake to fill your Wake Meter, then boost and slingshot past.
Lantern Tide
Keep the lighthouse lit: swing the beam across the island, burn the darkness off the Hush and bring the villagers home before dawn.
Odd Sock
You are a lost sock inside a washing machine drum: survive twenty wash cycles, build your weapons and beat The Agitator to be reunited with your pair.
Running Stitch
Steer a needle that never stops and make everyone else run into your thread. 1–8 players on one screen, in online rooms or against computer stitchers.
ON THE HORIZON
- Endless runner — prototype
- Co-op arena mode — exploring
OUR ANALYSIS
What works
Instant loading, hand-tuned physics and short rounds make the arcade brand the easiest entry point on the platform — most players start here.
Who it is for
Anyone with a few minutes to spare: coffee-break players, students, and high-score hunters who want a table to master.
Where it is going
Any future additions will be listed in each game's version history once they are released.
HOW WE BUILD IT
Playable within five seconds
An arcade game has no patience budget. From clicking the link to controlling something on screen should take a handful of seconds, which is why there is no launcher, no login wall and no tutorial screen in front of any table.
Feel before features
Flipper response, ship inertia, ball weight and hit feedback are tuned by hand long before we add scoring systems or extra modes. If the base movement is not satisfying on its own, extra content will not rescue it.
Short rounds, long tails
Rounds are designed to end quickly so a loss costs you nothing. The depth lives in scoring: multipliers, streaks and risk-reward decisions that reward players who keep coming back to the same table.
One control scheme, every device
Each game is built to work with keyboard, mouse and touch from the start, so the same table plays properly on a laptop at work and a phone on the bus.
FREQUENTLY ASKED
Do I need an account to play the arcade games?
No. Every arcade title is playable straight away as a guest. An account only adds achievements, saved progress and profile statistics.
Do arcade games work on mobile?
Yes. All of them run in a mobile browser with touch controls, though Asteroids and Pinball are most comfortable on a larger screen.
Is anything paid or ad-gated?
No. The games are free to play in full. Membership and donations are optional support for the platform, not a way to unlock content.
Where do my scores go?
Scores and session length are recorded server-side while you are signed in, and feed the achievements and progression shown on your profile.
GOT A GAME IDEA?
Tell us about a game you wish existed in this brand — we read every idea that reaches us.
