Minefield guide

Open every plot that does not hide a charge. A number shows how many charges touch that plot.

STEP BY STEP

  1. Dig anywhere to start; the first dig and its neighbours are always safe.
  2. Read the numbers and mark certain charges with pennants.
  3. Tap a number whose pennants match it to open the rest of its ring.
  4. Use hints when stuck — they only show certain moves, but they count as aids.
  5. In the campaign, aim for all three stars: clear, beat par and use no aids.

CONTROLS

  • Dig: tap, left click, Space or Enter, or A on a gamepad.
  • Pennant: hold or FLAG mode on touch, right click, F, or X.
  • Clear the ring: tap or click a number, or Space on a number.
  • Hint: H or Y. Switch DIG/FLAG: T or LB/RB.
  • Detector (campaign): D. New sweep: N. Pause: Esc or P.

DIFFICULTY

Classic Easy, Medium, Hard and Custom; the campaign gets harder chapter by chapter; Duel difficulty is the CPU level.

STRATEGY

  • Look for 1s on corners and edges — they often settle a charge directly.
  • When two numbers overlap, compare the plots they share.
  • Count the remaining charges near the end; the total can decide the last plots.
  • In Duel, uncover plots where a charge is likely — finding one gives you another turn.

AVOID THESE MISTAKES

  • Clearing a ring with a wrong pennant — the game trusts your pennants.
  • Guessing on a fair field when a certain move still exists.
  • Using detectors early in a campaign sector and losing the clean-sweep star.

DEVICES

Works on phones, tablets and computers with touch, mouse, keyboard or gamepad.

ACCESSIBILITY

High-contrast numbers, large touch targets in Tap mode and no time pressure unless you chase best times.

CHANGELOG

  • 2026-09 — Achievements linked to your TrySomeGames account; pop-ups also show in fullscreen.
  • 2026-09 — Fullscreen button and a redesigned play bar.

GAME DATA

Scores and achievements are saved to your account only if you are signed in. Guests play without an account; nothing is stored beyond your browser.

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