Pinball guide
Reach 1,000,000 points across your balls, then keep running up the score. Along the way, complete the eight Star Voyage missions to ignite SUPERNOVA, the wizard mode.
STEP BY STEP
- Launch the ball with the plunger. The lane that flashes pink right after launch is the skill shot and pays 2,500.
- Keep the ball alive with the flippers and aim at lit targets. The current mission's targets are ringed in pink.
- Missions start automatically six seconds into each ball and show a timer at the top of the table: 45 seconds on Casual, 35 on Normal and 28 on Hardcore.
- Light all four N-O-V-A lanes for 1,000 points and to arm the centre-post save, which kicks a drained ball back into play.
- Knock down all three drop targets to bank the jackpot (5,000 at the start, growing to 100,000) and start a two-ball multiball with a five-second ball save.
- Hit the central orb to fill its ring of 12 lights. A full ring raises the multiplier, up to x5, and the multiplier lasts for the rest of the game.
- Fill the bonus star with hits and activate it (B or tap) for an extra ball. You also get one extra ball at 300,000 points.
- Finish all eight missions — Bumper Storm, Wormhole Run, the roaming-target hunt, Orb Charge, Target Lock, Nova Run, Hyperdrive and Mystery Signal — to start SUPERNOVA: 40 seconds where every score is tripled and two extra balls join.
- Pick one of ten arenas. Each places the same features in its own layout and keeps its own best score.
CONTROLS
- Left and right flippers: arrow keys or Z / M.
- Plunger: Space or Down arrow.
- Nudge: Space or Up arrow. Three nudges in about three seconds tilts the table (four on Casual).
- Bonus star: B.
- Phones and tablets: tap the left or right half of the screen for the flippers.
DIFFICULTY
Easy to learn. Casual gives longer mission timers and an extra nudge, while Hardcore shortens timers and ball saves. Every 90,000 points the level rises (up to 12): gravity and ball speed increase and the ball save shortens.
STRATEGY
- Go for the orb early. The multiplier stays for the whole game, so every later point is worth more.
- Chain hits within two seconds to build a combo; from x2 each step pays extra on top of the multiplier.
- Save the drop-target bank for when the jackpot has grown from bumper and spinner hits — banking it early wastes the build-up.
- A fast ball through the spinner is worth more, both in points and jackpot growth.
- If a mission timer runs out, the same mission returns eight seconds later, so you do not lose your Star Voyage progress.
- Use the five-second ball save after multiball starts to take riskier shots.
- The roaming target is worth 100 more for every hit in the same game, from 400 up to 1,500.
AVOID THESE MISTAKES
- Flipping both flippers at once, which opens the centre drain.
- Nudging three times in a row and tilting — a tilt kills scoring and flippers until the ball drains.
- Ignoring the pink-ringed mission targets and chasing bumpers instead.
- Forgetting to activate a full bonus star before the ball drains.
- Playing the later levels as calmly as the first: speed rises every 90,000 points, so hold the ball on a raised flipper more often.
DEVICES
Desktop, tablet and phone. Fullscreen is recommended on phones. Two to four players can share one device in hot-seat mode; in multiplayer the million is celebrated but does not end the game.
CHANGELOG
- 2026-08 — Moved to trysomegames.com/games/pinball/play.
- 2026-09 — Achievements linked to your TrySomeGames account; pop-ups also show in fullscreen.
- 2026-09 — Fullscreen button and a redesigned play bar.
GAME DATA
Scores and achievements are saved to your account only if you are signed in. Guests play without an account; nothing is stored beyond your browser.
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