MINEFIELD

v1.0.0.0

Classic

PICK A FIELD SIZE
Fair fieldsEvery field can be solved by logic alone. Your first dig is always safe either way.

Velde Valley

Daily chart

Duel

HUNT THE CHARGES

Take turns digging. Find a charge and you claim it and dig again; open a safe plot and the turn passes. The first surveyor to claim more than half of the charges takes the field.

OPPONENT

FIELD

MINEFIELD
CHARGES
000
TIME
000

Field manual

HOW TO SWEEP A CHART

LEARN BY DOING

A two-minute guided chart walks you through digging, pennants and clearing the ring.

THE RULES

The chart hides charges under some plots. Open every plot that isn't a charge and the area is clear. Dig a charge and the sector is lost.

An opened plot shows how many charges touch it: the eight plots around it. A plot with no charges nearby opens its whole neighbourhood for you.

Plant a pennant on a plot you know is a charge. When a number already has that many pennants around it, tap the number to clear the ring: every other plot around it opens in one go.

Your first dig is always safe. With fair fields on, every field can be finished by logic alone, so there is always a certain move. Hint shows it, and also spots a pennant on a plot that is provably safe. Sweeps finished with hints don't set best times.

Turn on question marks in Settings to mark plots you're unsure about. They don't count as pennants.

CAMPAIGN AIDS

  • DDetector: arm it, then tap a covered plot. A charge gets a pennant; a safe plot opens. No risk.
  • KField kit: contains the first charge you set off (10 second delay) instead of ending the sector.
  • ⏱Timed sectors must be cleared before the clock runs out.
  • ~Water, stone and buildings are not part of the field. Numbers only count plots on the field.
  • +Prototype sensor: numbers count the plus shape two plots out in each straight direction, instead of the ring of eight.

STARS

Each campaign sector awards three stars: one for clearing it, one for beating its par time, and one for a clean sweep with no hints, detectors or field kits.

DAILY CHART

One field per day, the same for every player. The landing zone is already opened. Clear it on consecutive days to build a streak.

DUEL

Two surveyors take turns on one field. Dig a charge to claim it and go again; open a safe plot and the turn passes. Claim more than half of the charges to win.

CONTROLS

ActionTouchMouseKeyboardGamepad
DigTapLeft clickSpace / EnterA
PennantHold, or FLAG modeRight clickFX
Clear the ringTap a numberClick a numberSpace on a numberA on a number
Move——Arrow keysD-pad / stick
HintHINTHINTHY
Switch DIG/FLAGDIG / FLAGDIG / FLAGTLB / RB
New sweepRESWEEPRESWEEPNSelect
PauseMenu buttonMenu buttonEsc / PStart

Medals

Records

YOUR SURVEY LOG

Settings

SAVED ON THIS DEVICE

Credits

VERSION 1.0.0.0