The Emberlings are melting the mountain. Fling snow until every last spark is out.
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Share one screen and take turns with the slingshot.
Drag back anywhere on the screen, aim, and let go. The further you pull, the harder the throw. The dotted aim guide shows where your flurry starts to fly.
On a keyboard: ↑ ↓ aim, ← → power, Space to throw. Esc pauses and R restarts.
A level is cleared when no Emberling is left burning. Knock them down, crush them, or send them tumbling off a cliff.
Tap the screen (or press Space) while a flurry flies to use its special move. Each flurry can use it once, until shortly after it first hits something.
Clear Foothill Fort (level 1-6) to open Endless. New forts are built for you one after another, each a little tougher. Clear a fort to move on. One failed fort ends the run, so every flurry counts.
The Flurries talk you through the campaign in short scenes, from the first melt to the summit. You can turn scenes off in Settings and rewatch every scene you have seen on the Story page.
Opens together with Endless. Every day brings one new fort, the same all day: gentle on Mondays, fierce on Sundays. Play it as often as you like; clearing it on days in a row builds your streak.
When a level ends, press Replay to watch the whole thing again, exactly as it happened. The last Emberling always goes out in slow motion.
Clearing a level earns at least one star. Every flurry you did not need adds 10,000 points, and smashing more of the fort raises your score toward three stars.
In Versus you take turns on the same level and whatever your flurry knocks out scores for you. In Co-op you get twice the flurries and one team score.
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